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		<title>Vectorworks RenderWorks Discussion</title>
		<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php</link>
		<description>Vectorworks RenderWorks Discussion</description>
		<generator>Vectorworks Community Board - UBB.threads(tm)</generator>
		<item>
			<title>Re: 3D views and layers</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137651#Post137651</link>
			<description>
			<![CDATA[<b>Posted by</b> feuer feuer:<br />
			Indeed I have Unified View selected and layers aligned just in case but I don't think that makes much difference in the camera view. The only thing I have checked in the Unified View Options is Ignore Layers with Different Scale. I have Show Others selected and all the layers are set to visible. This is where I got really stumped and started thinking it was something wrong with the install but then it opened the 2009 file just fine.]]>
			</description>
			<pubDate>Fri, 12 Mar 2010 12:54:33 EST</pubDate>
		</item>
		<item>
			<title>Re: No render in &amp;quot;active only&amp;quot; mode</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137577#Post137577</link>
			<description>
			<![CDATA[<b>Posted by</b> jeffroyer:<br />
			This is annoying.  Forgive me if there have already been posts on this one.

There used to be a mapping function in the oip in previous versions of VW which was a great way to tweak textures without rendering an entire scene.  Now that function has been elimimated (WHY??!)

As a fall back, I have tried going to &quot;Active Only&quot; in my class setting to isolate the object I want to tweak.  But in doing so, the object only renders in grey tones - not in the actual texture.  

Have I missed something?  Is there still a way to refine textures easily without rendering an entire scene?

thanks]]>
			</description>
			<pubDate>Thu, 11 Mar 2010 09:13:03 EST</pubDate>
		</item>
		<item>
			<title>Re: trouble importing image files</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137549#Post137549</link>
			<description>
			<![CDATA[<b>Posted by</b> archoncad:<br />
			when you imported the images, did you choose to Reference the files? ]]>
			</description>
			<pubDate>Wed, 10 Mar 2010 17:41:40 EST</pubDate>
		</item>
		<item>
			<title>Re: Interior Rendering Help Needed</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137478#Post137478</link>
			<description>
			<![CDATA[<b>Posted by</b> propstuff:<br />
			Don,
If you edit the flouro light symbol you were using, you will probably find light object/s in there.
Their light settings will probably set to Sharp Fallloff.
Change these to Smooth Falloff and see what happens.]]>
			</description>
			<pubDate>Tue, 09 Mar 2010 14:51:48 EST</pubDate>
		</item>
		<item>
			<title>Re: Illustrator to Vectorworks 08 with transparency</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137417#Post137417</link>
			<description>
			<![CDATA[<b>Posted by</b> nyarch22:<br />
			I am importing images from illustrator to vectorworks which have a transparent background (to be specific the images is a tree with many tiny leaves).
I know I can import it or even copy and paste it then change the fill (in vectorworks) to none and have the white background disappear. 
Here is the problem:

When I do this the entire background never disappears, there is always a thin white trim around the tree branches and leaves which doesn't exist in the original image... I have tried to import in every manor including .dwg and .dxf, .tif, .png, .jpg, etc. ]]>
			</description>
			<pubDate>Mon, 08 Mar 2010 12:29:26 EST</pubDate>
		</item>
		<item>
			<title>Re: Texture Extrude Objects</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137291#Post137291</link>
			<description>
			<![CDATA[<b>Posted by</b> Damon Design:<br />
			This may be obvious but check to make absolutely sure that it is a closed polygon- I have created many polygons that I failed to click on the right start point to make it closed.  And of course they never rendered correctly-(usually got the sides but not the middle.

]]>
			</description>
			<pubDate>Thu, 04 Mar 2010 21:18:18 EST</pubDate>
		</item>
		<item>
			<title>Re: Cutting hole out of wall - grey lines</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137275#Post137275</link>
			<description>
			<![CDATA[<b>Posted by</b> highpass:<br />
			Genius! Worked perfect. Cheers.]]>
			</description>
			<pubDate>Thu, 04 Mar 2010 14:20:36 EST</pubDate>
		</item>
		<item>
			<title>Re: What are the best render app for Vectorworks?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137221#Post137221</link>
			<description>
			<![CDATA[<b>Posted by</b> Diamond:<br />
			There is an in-depth review at Architosh for your perusal;

http://architosh.com/2009/06/product-review-cinema-4d-r11-architectural-edition/

Cheers! ;)]]>
			</description>
			<pubDate>Wed, 03 Mar 2010 01:32:45 EST</pubDate>
		</item>
		<item>
			<title>Re: Help scaling</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137131#Post137131</link>
			<description>
			<![CDATA[<b>Posted by</b> archoncad:<br />
			if you draw objects real world sizes, without scaling, you can use Design Layer Viewports to link the object layer to another layer. 
]]>
			</description>
			<pubDate>Sun, 28 Feb 2010 17:41:16 EST</pubDate>
		</item>
		<item>
			<title>Re: VR object</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137080#Post137080</link>
			<description>
			<![CDATA[<b>Posted by</b> Pat Stanford:<br />
			This is not an official NNA Tech Support forum. If you want their opinion the best way to get it is to email tech@vectorworks.net or even better, call them and ask.

]]>
			</description>
			<pubDate>Sat, 27 Feb 2010 00:14:42 EST</pubDate>
		</item>
		<item>
			<title>Re: Export Camera View</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=137065#Post137065</link>
			<description>
			<![CDATA[<b>Posted by</b> Donald Ward:<br />
			File &gt; Export &gt;Image File]]>
			</description>
			<pubDate>Fri, 26 Feb 2010 14:16:37 EST</pubDate>
		</item>
		<item>
			<title>Re: Animations along path using FQRW don't work</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=136419#Post136419</link>
			<description>
			<![CDATA[<b>Posted by</b> CipesDesign:<br />
			Fergy, You are not alone. I have filed this as a bug (a few weeks ago). Hopefully the engineers will be able to fix it soon. P]]>
			</description>
			<pubDate>Mon, 15 Feb 2010 15:25:39 EST</pubDate>
		</item>
		<item>
			<title>Re: Artlantis and Cinema4D</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=136398#Post136398</link>
			<description>
			<![CDATA[<b>Posted by</b> dr paaj:<br />
			The image props in VW are not compatible with AR and C4D, they are VW objects.

Artlantis and CINEMA 4D have their own objects applied with alpha mapping. ]]>
			</description>
			<pubDate>Mon, 15 Feb 2010 06:53:21 EST</pubDate>
		</item>
		<item>
			<title>Re: stacking layers and radiosity</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=136376#Post136376</link>
			<description>
			<![CDATA[<b>Posted by</b> B.Balemi:<br />
			I dont I have tried and given up.
Would like to but you know.
Have to get a job out on time and all that. Paying clients,and the earth spins on its axis.

Would like to know who does and whether it is really worth the wait.

Brendan ]]>
			</description>
			<pubDate>Sun, 14 Feb 2010 15:07:50 EST</pubDate>
		</item>
		<item>
			<title>Re: Windows, sunlight, and different render types</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=136314#Post136314</link>
			<description>
			<![CDATA[<b>Posted by</b> JRoth:<br />
			Thanks for the tips, everybody.

Feel free to keep more coming - this is a big space, so it's hard to light with individual lights unless I get some bouncing (and some smart rendering choices)]]>
			</description>
			<pubDate>Fri, 12 Feb 2010 14:34:46 EST</pubDate>
		</item>
		<item>
			<title>Re: Scripting and Plugins - Instrument Insertion</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=136214#Post136214</link>
			<description>
			<![CDATA[<b>Posted by</b> James Russell:<br />
			Mmm... I think I may have to.

J]]>
			</description>
			<pubDate>Tue, 09 Feb 2010 17:04:55 EST</pubDate>
		</item>
		<item>
			<title>Re: renderworks options not available</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=136207#Post136207</link>
			<description>
			<![CDATA[<b>Posted by</b> jheuer:<br />
			12.5.3 fixed it.  thanks
]]>
			</description>
			<pubDate>Tue, 09 Feb 2010 14:38:11 EST</pubDate>
		</item>
		<item>
			<title>Re: Render Question with new Stair PIO</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=135568#Post135568</link>
			<description>
			<![CDATA[<b>Posted by</b> Horst M.:<br />
			Hallo, 

I recently created some simple Concrete Stairs using the new Stair PIO,
to try out some lighting possibilities for a Staircase.

When I tried applying the Textures by using the Graphical Atributes of the new Stair PIO  I ran into some Problems which I couldn't solve.

The textures seem to be applied in Plane Mode to the Parts of the Stair.
This happens also, if I give the Parts a Class, and apply the texture by setting the graphical attributes to &quot;Class Texture&quot;.

Is this a bug, or am too ... to find the right place to switch the textures to render in Cube Mode?

I attach a Testfile and  pdf that shows what I mean.

Does anybody have a solution?

Horst M.

]]>
			</description>
			<pubDate>Tue, 26 Jan 2010 19:28:13 EST</pubDate>
		</item>
		<item>
			<title>Re: Artlantis / RW 2008</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=135564#Post135564</link>
			<description>
			<![CDATA[<b>Posted by</b> grant_PD:<br />
			I would love to see some posts of people that have done renderings in Artlantis from VW models.  I don't think that the artlantis website shows a very good range of renderings.  ]]>
			</description>
			<pubDate>Tue, 26 Jan 2010 16:25:12 EST</pubDate>
		</item>
		<item>
			<title>Re: Rendering White</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=135515#Post135515</link>
			<description>
			<![CDATA[<b>Posted by</b> grant_PD:<br />
			I believe that the problem is perceptual and that the renderworks engine has no ability to perceive.  It just traces it's rays and lets them be.  Instead of attempting to get your desired effect in VW, might I suggest getting close and then finishing off the render in Photoshop?  A few selective tweaks here and there with the curves tool should get you much closer to what you want.  Here's an example: 

]]>
			</description>
			<pubDate>Mon, 25 Jan 2010 15:29:19 EST</pubDate>
		</item>
		<item>
			<title>Re: What is the difference between the VW2010 HDRI _2k and _illum files</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=135403#Post135403</link>
			<description>
			<![CDATA[<b>Posted by</b> billtheia:<br />
			Thanks, Bryron.]]>
			</description>
			<pubDate>Thu, 21 Jan 2010 20:31:16 EST</pubDate>
		</item>
		<item>
			<title>Re: Lights not behaving.....</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=135236#Post135236</link>
			<description>
			<![CDATA[<b>Posted by</b> JeffPPI:<br />
			here's the image.]]>
			</description>
			<pubDate>Tue, 19 Jan 2010 09:47:24 EST</pubDate>
		</item>
		<item>
			<title>Re: Transparency</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=135160#Post135160</link>
			<description>
			<![CDATA[<b>Posted by</b> LUMINA:<br />
			Heres 2 examples I did creating transparent backgrounds in renderworks. Scroll down this page to the 2 examples. http://www.luminatechnical.com/rendering.html]]>
			</description>
			<pubDate>Sun, 17 Jan 2010 11:43:00 EST</pubDate>
		</item>
		<item>
			<title>Re: Is Open GL finally breaking my Graphics Card?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=135001#Post135001</link>
			<description>
			<![CDATA[<b>Posted by</b> bcd:<br />
			Thanks Peter - will do.
]]>
			</description>
			<pubDate>Thu, 14 Jan 2010 12:43:44 EST</pubDate>
		</item>
		<item>
			<title>Re: Walls and textures</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=134450#Post134450</link>
			<description>
			<![CDATA[<b>Posted by</b> CipesDesign:<br />
			Once &quot;Left&quot; (or any particular part of the wall) has been changed to a setting of its own, then making it conform to &quot;Overall&quot; requires the user to change the pulldown of that particular part to &quot;Revert to Overall&quot;. I have always found this totally unintuitive and frustrating, and have fought with with it many times, especially in files received from colleagues.

In my own files I try very hard to predefine my walls (or at least the exterior walls) by class so that I can quickly and easily change their textures/colors with a single action (eg: class definition). ]]>
			</description>
			<pubDate>Tue, 05 Jan 2010 10:37:57 EST</pubDate>
		</item>
		<item>
			<title>Re: What is the difference/purpose between foreground and background rendering?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=134165#Post134165</link>
			<description>
			<![CDATA[<b>Posted by</b> S. Robinson:<br />
			Hi Fergy,

I see that your event has passed. I hope it went well.

As this is a topic that I have a special interest in, I am logging my findings here. The question about foreground/background renders has been answered, so I won't address it.

[b]Final Gather[/b]

For our purposes, Final Gather (FG) doesn't give enough bang for the buck; the rendering times are ridiculous and there's little effect. In a small room with only a couple of lights, FG can give some really nice results because it deals with bounced and scattered light. FG will compute the ambient light, creating very realistic-looking lighting, so you can light whole a room by pointing a single instrument at the ceiling. In situations like ours, with large rooms and few large, light-colored, reflective surfaces, FG makes very little difference in the final product. I leave it turned off and save _days_ of rendering time. If I need ambient bounce, I'll fake it with another light. The aded benefit here is that I have c]]>
			</description>
			<pubDate>Wed, 23 Dec 2009 12:31:42 EST</pubDate>
		</item>
		<item>
			<title>Re: Sky background</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=134127#Post134127</link>
			<description>
			<![CDATA[<b>Posted by</b> highpass:<br />
			1) Open Resource Browser
2) Right-click, new resource, Renderworks background
3) Select Background type (generated or use image). If using image, set the width and height to the printed size you want.
4) Select weather type (if any). 
5) Select the Viewport to contain the background
6) With a Renderworks render mode selected as Background Render, you may then choose a background via &quot;RW Background&quot;.
7) Render the scene and check width &amp; height came are correct (if using image)
]]>
			</description>
			<pubDate>Tue, 22 Dec 2009 09:25:49 EST</pubDate>
		</item>
		<item>
			<title>Re: Decreasing Render Speed</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=133698#Post133698</link>
			<description>
			<![CDATA[<b>Posted by</b> bcd:<br />
			Glad you got it done &amp; happy client!]]>
			</description>
			<pubDate>Fri, 11 Dec 2009 19:57:26 EST</pubDate>
		</item>
		<item>
			<title>Re: Running two copies of VW</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=133585#Post133585</link>
			<description>
			<![CDATA[<b>Posted by</b> Pat Stanford:<br />
			I don't know. It seems like that based on having to reset prefs after a crash.

I was just trying to point out that there may be unexpected consequences of running two instances of a given VW release at the same time.

I currently have two versions of VW2010 running, but there is only a single preferences file on my machine.

]]>
			</description>
			<pubDate>Wed, 09 Dec 2009 13:42:15 EST</pubDate>
		</item>
		<item>
			<title>Re: Tip to adjust perspective in RW.....</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=133295#Post133295</link>
			<description>
			<![CDATA[<b>Posted by</b> archoncad:<br />
			I recommend Camera Match. I've even written a manual for it, which is on the web site for camera match. There is nothing in the standard Vectorworks that comes close to camera match.

http://www.panzercad.com/

]]>
			</description>
			<pubDate>Thu, 03 Dec 2009 02:37:37 EST</pubDate>
		</item>
		<item>
			<title>Re: Part of rendering clipped?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=133229#Post133229</link>
			<description>
			<![CDATA[<b>Posted by</b> highpass:<br />
			Aha - clever git! Will keep this in mind for the future, thanks.]]>
			</description>
			<pubDate>Wed, 02 Dec 2009 10:09:08 EST</pubDate>
		</item>
		<item>
			<title>Re: Exporting into Piranesi</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=133075#Post133075</link>
			<description>
			<![CDATA[<b>Posted by</b> highpass:<br />
			Ian, 

I'd like to see that, assuming it contains info not already discussed in this topic.]]>
			</description>
			<pubDate>Mon, 30 Nov 2009 15:26:19 EST</pubDate>
		</item>
		<item>
			<title>Re: Surprising fill colors</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=132801#Post132801</link>
			<description>
			<![CDATA[<b>Posted by</b> Ray Libby:<br />
			Convert to group without converting sub objects, you will still have the original symbol, then make a new symbol. It worked for me to render correctly in OpenGL. Or just mirror the original symbol before you make it a new symbol.]]>
			</description>
			<pubDate>Sun, 22 Nov 2009 21:20:32 EST</pubDate>
		</item>
		<item>
			<title>Re: Site model lines in Hidden Line rendering</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=132784#Post132784</link>
			<description>
			<![CDATA[<b>Posted by</b> CipesDesign:<br />
			That's exactly what he did, but the HL VP has to be on the top, thus all the sub-grade objects would show.... Bummer... But I think how he solved it is workable, except, as he stated, if changes need to be made.]]>
			</description>
			<pubDate>Sun, 22 Nov 2009 00:48:47 EST</pubDate>
		</item>
		<item>
			<title>Re: Controlling line colour in Hidden Line renders</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=132772#Post132772</link>
			<description>
			<![CDATA[<b>Posted by</b> gideon scott:<br />
			david

it generally makes sense for 
the &quot;use at creation&quot; setting
to be ON so that viewports can
be altered as above, and for
greater speed of drawing if you
are rigorous in your use of classes.
e.g. in my case:
structure-existing = thick black pen + grey hatch
structure-brick = thick black pen + red hatch
structure-conc = thick black pen + green hatch
structure-demolished = medium dashed red pen + no fill
etc etc

the weirdness here is that 
windoor has graphic styles
of its own that can get
confused with the normal 
class styles. the only
class that i set OFF for
&quot;use at creation&quot; is windoor's
2D objects/swing class so
that windoor can set the
swing to be different to
the door + jambs
]]>
			</description>
			<pubDate>Sat, 21 Nov 2009 18:33:09 EST</pubDate>
		</item>
		<item>
			<title>Re: Can't render front and back of walls</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=132468#Post132468</link>
			<description>
			<![CDATA[<b>Posted by</b> MKingsley:<br />
			I just found this out recently.  

If you're setting the Overall button to Class Texture with all the other parts set to &quot;Revert to Overall&quot;, you won't get a texture on your wall unless you have the center texture checked under the wall tab in the class attributes edit window for that particular class.  Apparently that's where the &quot;Overall (class texture)&quot; is connected to, the center texture.

HTH]]>
			</description>
			<pubDate>Mon, 16 Nov 2009 02:38:51 EST</pubDate>
		</item>
		<item>
			<title>Re: Import jpeg image</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=132384#Post132384</link>
			<description>
			<![CDATA[<b>Posted by</b> bcd:<br />
			... then when you have your texture you will need an object (floor) to apply it to.

You can create a polygon &amp; extrude it a little then from the Resource Browser drag and drop the texture onto it. 

Be sure your polygon has a fill otherwise the texture won't be visible when you render the model.

]]>
			</description>
			<pubDate>Sat, 14 Nov 2009 09:32:10 EST</pubDate>
		</item>
		<item>
			<title>Re: How to create an 'open' grid?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=132019#Post132019</link>
			<description>
			<![CDATA[<b>Posted by</b> embarc:<br />
			Thanks for the information! I used the pattern you uploaded and then created one of my own. Sometimes one needs a little push to understand a new technique!]]>
			</description>
			<pubDate>Sat, 07 Nov 2009 15:41:57 EST</pubDate>
		</item>
		<item>
			<title>Re: Softer Shadows</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=131981#Post131981</link>
			<description>
			<![CDATA[<b>Posted by</b> Jeremy Siegel:<br />
			billtheia, Agreed. My comment had to do with if 25w,60w, 75w, etc. bulbs are available within the program then there must be a way to use them to full effect. 
Thanks, Jeremy
]]>
			</description>
			<pubDate>Fri, 06 Nov 2009 13:18:11 EST</pubDate>
		</item>
		<item>
			<title>Re: Light don't shine in RW Final!</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=131882#Post131882</link>
			<description>
			<![CDATA[<b>Posted by</b> DWorks:<br />
			Here is an image off how I got the interior to render:
]]>
			</description>
			<pubDate>Wed, 04 Nov 2009 17:35:43 EST</pubDate>
		</item>
		<item>
			<title>Re: Renderworks 2009: S-shaped paths and kidney shaped ponds.</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=131792#Post131792</link>
			<description>
			<![CDATA[<b>Posted by</b> CipesDesign:<br />
			Welcome dusk04, not sure which VW's version you are using (you should create a signature with your OS and VW info!) however if you have &quot;Architect&quot;, &quot;Landmark&quot; or &quot;Designer&quot; you should have a Resource File called &quot;Landscape Objects-Residential&quot; (see attached screen shot). There are a couple kidney shaped pools in here.

For curved and winding pathways there are a lot of ways to go, perhaps the easiest is to start with a POLYLINE in the second (or third) mode and then use the OFFSET tool to create the other side. If you connect both Polylines with lines you can then select all four objects and use the COMPOSE command to create a solid shape which can then be made into a hardscape or floor, or it can be extruded or simply left as a 2d filled or hatched object. See second attached shot.

Hope that helps.... P]]>
			</description>
			<pubDate>Mon, 02 Nov 2009 10:25:36 EST</pubDate>
		</item>
		<item>
			<title>Re: Rendering Floors</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=131777#Post131777</link>
			<description>
			<![CDATA[<b>Posted by</b> Jeremy Siegel:<br />
			Peter &amp; Ray,
Your efforts are greatly appreciated. I was hoping it was a simple mis-click on my part.
Thanks, Jeremy]]>
			</description>
			<pubDate>Sun, 01 Nov 2009 15:07:10 EST</pubDate>
		</item>
		<item>
			<title>Re: Can I render AND retain lines on edges -- like Sketch-Up?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=131744#Post131744</link>
			<description>
			<![CDATA[<b>Posted by</b> tguy:<br />
			I have a video on Viddler.com which explains how to do a DLVP that has a colored, rendered model below an overlay of ungrouped lines. Select the unwanted lines and delete. The video covers several topics with the info pertaining to combination of views at the end.
http://www.viddler.com/explore/Tguy/videos/4/]]>
			</description>
			<pubDate>Sat, 31 Oct 2009 17:41:37 EDT</pubDate>
		</item>
		<item>
			<title>Re: Distance Fall Off</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=131683#Post131683</link>
			<description>
			<![CDATA[<b>Posted by</b> Moehl:<br />
			Is there something that determines the amount of distance fall off of a light source, like lumen output or a set distance?  I'd like to get a more accurate rendering from either a point light source or an accurate light, but the distance fall off, whether sharp or smooth, seems very short. The none setting doesn't get the look i want. A 60W A19 clear accurate lamp doesn't hardly light a room 15' x 15'.  I've got a HDRI at 100% and a sun coming in through a couple windows and still the rooms seems way too dark. Any suggestions?

Thanks,
Mike
]]>
			</description>
			<pubDate>Fri, 30 Oct 2009 15:21:24 EDT</pubDate>
		</item>
		<item>
			<title>Re: Swirl Texture</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=131268#Post131268</link>
			<description>
			<![CDATA[<b>Posted by</b> MattG:<br />
			Went out of town for a bit there.  Worked great thanks!]]>
			</description>
			<pubDate>Thu, 22 Oct 2009 14:59:11 EDT</pubDate>
		</item>
		<item>
			<title>Re: Advice on how to present a set visual</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=131132#Post131132</link>
			<description>
			<![CDATA[<b>Posted by</b> Matt Panzer:<br />
			Hello Andrew et al,

Yes.  CameraMatch 2010 has just been released!  It was a slightly premature since it requires VW 2010 SP1.  VW 2010 SP1 was just released today.

If anyone has any questions, comments, suggestions (or wisecracks), let me know.

-Matt]]>
			</description>
			<pubDate>Tue, 20 Oct 2009 15:19:05 EDT</pubDate>
		</item>
		<item>
			<title>Re: CONTROLLING RENDERING LOCATION</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=131046#Post131046</link>
			<description>
			<![CDATA[<b>Posted by</b> Andrew Davies:<br />
			Done.  

Thanks,


Andrew]]>
			</description>
			<pubDate>Sun, 18 Oct 2009 14:11:06 EDT</pubDate>
		</item>
		<item>
			<title>Re: Natural daylighting</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=130860#Post130860</link>
			<description>
			<![CDATA[<b>Posted by</b> jeffroyer:<br />
			Dave,

Thanks for the feedback.  We have been off this area of the house for several weeks so I had not made it back to this question until today.  

We will try out the options you have recommended.  I will also get around to sending you a copy of the file (kinda large).

jeff

]]>
			</description>
			<pubDate>Tue, 13 Oct 2009 14:50:23 EDT</pubDate>
		</item>
		<item>
			<title>Re: Recessed Cans in Ceiling</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=130542#Post130542</link>
			<description>
			<![CDATA[<b>Posted by</b> michaelk:<br />
			I've had good luck using this method:  http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Main=26325&amp;Number=126587#Post126587

hth

michaelk]]>
			</description>
			<pubDate>Wed, 07 Oct 2009 13:31:09 EDT</pubDate>
		</item>
		<item>
			<title>Re: Problems Rendering Hidden Line</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=130510#Post130510</link>
			<description>
			<![CDATA[<b>Posted by</b> Ray Libby:<br />
			I think bcd is correct, it sounds like your polygon isn't closed. Could you post an example here?]]>
			</description>
			<pubDate>Wed, 07 Oct 2009 06:56:55 EDT</pubDate>
		</item>
		<item>
			<title>Re: Mapped shadows not cast through glass</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=130461#Post130461</link>
			<description>
			<![CDATA[<b>Posted by</b> kali:<br />
			Hello, 

I'm trying to do an interior render with soft (mapped) shadows that are cast through windows. 
But there are no cast shadows rendered where the light pass through the glass.

You can see the attached file below - I had to remove all the glass from windows to have shadows inside. 
But I still need to have glass walls inside that stop the shadows, so it doesn't realy solve my problem.

The strange think is that first everything was working just fine (see mapped-shadow-2.jpg with glass in the windows).

I also found the post below about that bug. But it is the only reference I found and it is quite old. [url=http://techboard.vectorworks.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=53490#Post53490]Cited post :[/url]  
[quote]
[quote](Renderworks can achieve soft shadows of low quality and no editability of softness... and there is a bug that prevents soft shadows when transparency is on)[/quote]

The shadow mapping bugs (shadow map detail not working and transpa]]>
			</description>
			<pubDate>Tue, 06 Oct 2009 13:50:49 EDT</pubDate>
		</item>
		<item>
			<title>Re: Memory usage for rendering multiple viewports or batch rendering</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=130260#Post130260</link>
			<description>
			<![CDATA[<b>Posted by</b> grant_PD:<br />
			I've had out of memory issues.  I believe that this will be fixed when I finally upgrade my software, as 2008 doesn't go beyond 2 gigs of ram.  The slowdown in performance due to 32 bit emulation is not that noticeable to me.  And having a 64 bit system far outweighs that slowdown anyway, especially for higher end programs like Cinema 4d and Photoshop.  

The 3 gig switch everyone keeps talking about should be approached with a bit of caution.  The video card can get cranky when the switch is invoked.  If you're comfortable playing around with it you might want to read up a bit on it on the web.  ]]>
			</description>
			<pubDate>Fri, 02 Oct 2009 17:00:46 EDT</pubDate>
		</item>
		<item>
			<title>Re: 2010 - Render speeds - Snow Leopard</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=130146#Post130146</link>
			<description>
			<![CDATA[<b>Posted by</b> AN Design:<br />
			I noticed at least a 40% increase in render speed since the update
see my under hood below]]>
			</description>
			<pubDate>Thu, 01 Oct 2009 13:26:20 EDT</pubDate>
		</item>
		<item>
			<title>Re: Plain Color Shader</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=130129#Post130129</link>
			<description>
			<![CDATA[<b>Posted by</b> June:<br />
			I used am image of cream block, it still came out dull but adding lighting fixed it.

Thanks
]]>
			</description>
			<pubDate>Thu, 01 Oct 2009 08:19:48 EDT</pubDate>
		</item>
		<item>
			<title>Re: hide symbols on screen?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=130124#Post130124</link>
			<description>
			<![CDATA[<b>Posted by</b> bonus:<br />
			Thank you Michael!]]>
			</description>
			<pubDate>Thu, 01 Oct 2009 05:11:36 EDT</pubDate>
		</item>
		<item>
			<title>Re: Texture across multiple objects</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=129856#Post129856</link>
			<description>
			<![CDATA[<b>Posted by</b> Kevin McAllister:<br />
			Thanks for the advice. I will give it a try.

KM]]>
			</description>
			<pubDate>Sat, 26 Sep 2009 15:45:52 EDT</pubDate>
		</item>
		<item>
			<title>Re: Understanding the use of &amp;quot;Image Reflectivity&amp;quot;</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=129815#Post129815</link>
			<description>
			<![CDATA[<b>Posted by</b> islandmon:<br />
			Ambient: amount of ambient light that the object will reflect.
Duffuse: brightness of directional lighting
Specular: brightness of highlights.

You can assign Phong to get the basic three or use Multi-layer Paint to get the full range of available options.
]]>
			</description>
			<pubDate>Fri, 25 Sep 2009 17:18:53 EDT</pubDate>
		</item>
		<item>
			<title>Re: columns disappear in radiosity render</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=129651#Post129651</link>
			<description>
			<![CDATA[<b>Posted by</b> bonus:<br />
			It seems the file is corrupt somehow.
There are other things that don't render at all...
I'll get back when / if necessary....]]>
			</description>
			<pubDate>Wed, 23 Sep 2009 12:16:29 EDT</pubDate>
		</item>
		<item>
			<title>Re: Can't see my texture</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=129593#Post129593</link>
			<description>
			<![CDATA[<b>Posted by</b> barnes2000:<br />
			I figured out that it has to do with the texture being rotated.  I rotated the texture 90 degrees in order to map it on the rectangle polygon in the right spot.
The quick fix was to redraw the polygon 90 degrees different from the first.  Then I mapped the texture(as is) to the new polygon, rotated that 90 degrees, and deleted the old polygon.]]>
			</description>
			<pubDate>Tue, 22 Sep 2009 12:44:53 EDT</pubDate>
		</item>
		<item>
			<title>Re: Shadow Catcher</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=129157#Post129157</link>
			<description>
			<![CDATA[<b>Posted by</b> Shaun:<br />
			Does anyone know whether the &quot;Shadow Catcher&quot; reflectivety has been added to vw/rw2010?

TIA,

]]>
			</description>
			<pubDate>Wed, 16 Sep 2009 02:02:47 EDT</pubDate>
		</item>
		<item>
			<title>Re: Plexiglas</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=128833#Post128833</link>
			<description>
			<![CDATA[<b>Posted by</b> graham75:<br />
			I have to render plexiglass/acrylic/lucite all the time... I usually use the Glass Accurate setting in the Reflectivity menu when I create a new Texture.  To make it more like acrylic, I will reduce the Refraction slightly, increase the Roughness slightly, but to reduce reflections I would take the Mirror all the way down to zero, and perhaps reduce the Specular highlights as well.]]>
			</description>
			<pubDate>Fri, 11 Sep 2009 14:50:34 EDT</pubDate>
		</item>
		<item>
			<title>Re: Looking for a Texture</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=128828#Post128828</link>
			<description>
			<![CDATA[<b>Posted by</b> MattG:<br />
			I am trying to fine a texture of Plywood from the side, how it would be if you were looking at the ply's. 

Anyone care to help?

Thanks,
Matt]]>
			</description>
			<pubDate>Fri, 11 Sep 2009 14:29:37 EDT</pubDate>
		</item>
		<item>
			<title>Re: Beyond Renderworks</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=128202#Post128202</link>
			<description>
			<![CDATA[<b>Posted by</b> dr paaj:<br />
			CINEMA 4D Architecture edition or the Engineering Edition... Depending on what for a libraries and modules you want.]]>
			</description>
			<pubDate>Mon, 31 Aug 2009 09:35:04 EDT</pubDate>
		</item>
		<item>
			<title>Re: Rendering Sharkstooth Scrim with transparency.</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=128119#Post128119</link>
			<description>
			<![CDATA[<b>Posted by</b> C. Andrew Dunning:<br />
			Robb -

This may be more than what you're requesting, but our new SoftGoods tool has a scrim option.  It'll build curtains and create the scrim texture on-the-fly.  See http://www.landrudesign.com/VWPlugIns.htm for a rendering sample and mroe info about the tool.

]]>
			</description>
			<pubDate>Fri, 28 Aug 2009 22:27:23 EDT</pubDate>
		</item>
		<item>
			<title>Re: Metallic Automotive-style Paint</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=127995#Post127995</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			What Render mode do you use?]]>
			</description>
			<pubDate>Thu, 27 Aug 2009 04:08:40 EDT</pubDate>
		</item>
		<item>
			<title>Re: Odd reflection at night</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=127847#Post127847</link>
			<description>
			<![CDATA[<b>Posted by</b> bc:<br />
			Thanks Islandmon.   It was only set to about 35. At any rate, I set it to 0 and that seemed to do it]]>
			</description>
			<pubDate>Fri, 21 Aug 2009 21:44:39 EDT</pubDate>
		</item>
		<item>
			<title>Re: Viewport Lighting</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=127507#Post127507</link>
			<description>
			<![CDATA[<b>Posted by</b> GWS:<br />
			......also have you checked the DPI of the sheet layer that the viewport is on.

Right click on the sheetlayer in the navigation palette to edit this.]]>
			</description>
			<pubDate>Fri, 14 Aug 2009 20:43:07 EDT</pubDate>
		</item>
		<item>
			<title>Re: Adjust mapping of Class textures?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=127483#Post127483</link>
			<description>
			<![CDATA[<b>Posted by</b> billtheia:<br />
			I have a situation where I need to adjust the mapping of a class-assigned texture.

I have two, abutting walls with different bottom heights so the textures aren't lining up.  Textures are assigned by class.  When I look at the rendering tab for the wall that needs to be re-mapped, all controls are greyed out so I can't make any changes.  If I manually assign the texture, I can adjust the the mapping so that everything lines up BUT then I can't use class overrides to look at different material options.

Am I missing something or can you really not change the mapping of class applied textures?

Thanks.]]>
			</description>
			<pubDate>Fri, 14 Aug 2009 13:31:08 EDT</pubDate>
		</item>
		<item>
			<title>Re: Blank Piranesi Exports</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=127474#Post127474</link>
			<description>
			<![CDATA[<b>Posted by</b> highpass:<br />
			Export As... EPiX/Piranesi

Opening the exported file in Piranesi version 5 or the latest 5.1 demo gives nothing but a blank page (no RGB nor Depth channels exist). 

Does anyone actually have it working?

Edit: ok, I'm just stupid. You need to export a DL rendering, not an SLVP. ]]>
			</description>
			<pubDate>Fri, 14 Aug 2009 10:12:01 EDT</pubDate>
		</item>
		<item>
			<title>Re: Final Quality RW in viewport printed to Adobe PDF image quality low</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=127424#Post127424</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			Kevin.
What render mode are you using that is giving you the different quality in the two views?
]]>
			</description>
			<pubDate>Thu, 13 Aug 2009 02:39:12 EDT</pubDate>
		</item>
		<item>
			<title>Re: Opaque gobos</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=127332#Post127332</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			Which version of VW are you on.

Please post it in your signature along with your OS etc.]]>
			</description>
			<pubDate>Tue, 11 Aug 2009 03:37:56 EDT</pubDate>
		</item>
		<item>
			<title>Re: Light Rendering less intuitive than before</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=127328#Post127328</link>
			<description>
			<![CDATA[<b>Posted by</b> REB:<br />
			Hold the presses. Not 2 minutes after posting the last comment, I figured out the problem. I think it might be a bug. It's related to the black background preference. If you wish to experiment for yourself, you can open up that file then:
1. Set VW preferences to black background on.
2. Enter a texture in gobo 1; FQRW
3. Observe lack of light and gobo image.
4. with FQRW still on, switch preferences to white background.
5. Observe unchanged lack of light and gobo image.
6. with FQRW still on, reenter the name of the texture in gobo 1 in the OIP.
7. Presto. gobo.

Now... here it gets even funkier...

8. Keeping FQRW on, change prefs back to black background
9. Now you probably have a gobo image AND a black background!
10. BUT... now try reentering in the texture name in gobo 1 of the OIP (or a different texture)
11. Alas, no more gobo.

I also had a friend try this out and the same results occurred.

So, now that I've figured out my problem, I can work around it by wor]]>
			</description>
			<pubDate>Mon, 10 Aug 2009 15:50:44 EDT</pubDate>
		</item>
		<item>
			<title>Re: Preferred animation settings</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=126838#Post126838</link>
			<description>
			<![CDATA[<b>Posted by</b> mclaugh:<br />
			 [quote=erdal]Hello Islandmon
 I keep on getting a &quot;OS error ID #-2010&quot; whenever  I hit the &quot;save movie&quot; button. ...
I am on the move know and using a laptop with Centrino 2 and Windows Vista with a very high spec.
[/quote] 

[url=http://www.dcclifecare.com/Error-Codes/Error-2010.html]Error 2010[/url]]]>
			</description>
			<pubDate>Tue, 28 Jul 2009 17:12:11 EDT</pubDate>
		</item>
		<item>
			<title>Re: Cyclorama scrim (material/texture/render)</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=126756#Post126756</link>
			<description>
			<![CDATA[<b>Posted by</b> C. Andrew Dunning:<br />
			Thomas -

I'm hoping that by now your quest for a scrim in Vectorworks has been successful.  If you're still seeking a solution, I've just released a softgoods tool that includes a scrim option.  Pop by http://www.landrudesign.com/VWPlugIns.htm for more info.

Let me know if you have any questions.

Regards -

 ]]>
			</description>
			<pubDate>Sat, 25 Jul 2009 15:06:17 EDT</pubDate>
		</item>
		<item>
			<title>Re: Recessed lights in soffits</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=126592#Post126592</link>
			<description>
			<![CDATA[<b>Posted by</b> michaelk:<br />
			This is what I mean....

In this example the soffit has a texture that doesn't cast shadows.  The fixture symbol has an ies data light source, and the geometry of the fixture is taken from the dxf provided by the manufacturer.

No need to &quot;drill&quot; a hole in the soffit.  Just insert the symbol and set the z value.

hth

michaelk]]>
			</description>
			<pubDate>Wed, 22 Jul 2009 05:04:30 EDT</pubDate>
		</item>
		<item>
			<title>Re: glossy black paint</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=125841#Post125841</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			Mat, 
Please go see my post in SGG Works with the AFI Renders PDF.

http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=118544&amp;gonew=1#UNREAD

The stage was with Black Chrome. Maybe you need to add some lights, just some small ones, to bring out the highlight points.
Your light source would need to be on the same side as the camera.

Rendering something like this on such a small scale would be difficult in any render, try and change your white background to black.

edit add:
I had some troble trying to load the real texture on here, but added a screen shot of the attributes.
See haw that works]]>
			</description>
			<pubDate>Thu, 02 Jul 2009 02:30:50 EDT</pubDate>
		</item>
		<item>
			<title>Re: Problem creating viewport rendered layers in stack mode</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=125730#Post125730</link>
			<description>
			<![CDATA[<b>Posted by</b> Jose E. Calderon:<br />
			THANKS .. for yor help..]]>
			</description>
			<pubDate>Sat, 27 Jun 2009 00:36:09 EDT</pubDate>
		</item>
		<item>
			<title>Re: Objects disapear when rendering a viewport</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=125611#Post125611</link>
			<description>
			<![CDATA[<b>Posted by</b> Pat Stanford:<br />
			Check the visibility of layers and classes for the Viewport using the Layers and Classes buttons in the Object Info Palette.

]]>
			</description>
			<pubDate>Wed, 24 Jun 2009 18:09:41 EDT</pubDate>
		</item>
		<item>
			<title>Re: Video Card(s)</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=125553#Post125553</link>
			<description>
			<![CDATA[<b>Posted by</b> grant_PD:<br />
			I would go with the one that supports the best opengl and has the larger memory.  Not for the rendering, but just to have a burlier card when using dual monitors with lots of screen refreshing.  I don't think your motherboard cares whether it's two or one card.

Your website has a lot of great names and pictures, but isn't really ripe for a good google ranking.  Not enough phrase dependent searches there.  I would think too, with all of the commercial volume you deal in, you could link to some suppliers and help make your website more bouyant.  Just my two cents.  ]]>
			</description>
			<pubDate>Tue, 23 Jun 2009 14:34:51 EDT</pubDate>
		</item>
		<item>
			<title>Re: Watercolour Effect Fills</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=125456#Post125456</link>
			<description>
			<![CDATA[<b>Posted by</b> IanH:<br />
			Retouch the output in photoshop or use [url=http://www.piranesi.co.uk/gallery/gallery_home.asp]Piranesi[/url] to hand or auto render?]]>
			</description>
			<pubDate>Mon, 22 Jun 2009 02:57:04 EDT</pubDate>
		</item>
		<item>
			<title>Re: Fast, Super Fast</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=125277#Post125277</link>
			<description>
			<![CDATA[<b>Posted by</b> Stan Rostas:<br />
			This would be a great addition for modelers.]]>
			</description>
			<pubDate>Wed, 17 Jun 2009 10:34:36 EDT</pubDate>
		</item>
		<item>
			<title>Re: Camera settings - zoom lenses on video cameras</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=125066#Post125066</link>
			<description>
			<![CDATA[<b>Posted by</b> babagre:<br />
			Hi all, 
I've got a client that can't visualize...(don't we all?)
I'm sending him some plans with the camera shots rendered as close ups and long shots. (see attachment)
My questions are:
1. What settings should I use for a 18:1 zoom lens at full zoom in?
2. What settings should I use for a 18:1 zoom lens at full zoom out?
3. Same questions for a 33:1 or a 44:1 zoom lens.
4. Is there a formula for figuring the &quot;film size&quot; and &quot;field of view&quot; for zoom lenses on video cameras?
TIA
]]>
			</description>
			<pubDate>Wed, 10 Jun 2009 16:08:12 EDT</pubDate>
		</item>
		<item>
			<title>Re: ARTISTIC RENDERWORKS AND SOLID SUBTRACTIONS</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=124966#Post124966</link>
			<description>
			<![CDATA[<b>Posted by</b> Ray Libby:<br />
			Glad you worked it out. Was the original object created in VW 2008?]]>
			</description>
			<pubDate>Mon, 08 Jun 2009 20:10:11 EDT</pubDate>
		</item>
		<item>
			<title>Re: Special Rendering</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=124536#Post124536</link>
			<description>
			<![CDATA[<b>Posted by</b> billtheia:<br />
			Vincent,

1.  Make a SLVP showing the bottom floor only, rendered in wireframe.
2.  Duplicate or copy &amp; paste the SLVP directly on top of the first SLVP (so that they are perfectly aligned.)
3.  Change the layers in this SLVP to show the middle floor only.
4.  Change rendering mode for this SLVP to FQRW.
5.  Duplicate or copy &amp; paste this SLVP directly on top of the second SLVP (so that they are perfectly aligned.)
6.  Change layers to show only top floor.
7.  Change rendering mode to wireframe.

See attached image and vwx file.]]>
			</description>
			<pubDate>Mon, 01 Jun 2009 14:14:02 EDT</pubDate>
		</item>
		<item>
			<title>Re: Allowing VW to use more RAM on Windows</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=124504#Post124504</link>
			<description>
			<![CDATA[<b>Posted by</b> JeffPPI:<br />
			Any retrofit for us 2008 users that won't upgrade until 2010?]]>
			</description>
			<pubDate>Mon, 01 Jun 2009 09:02:29 EDT</pubDate>
		</item>
		<item>
			<title>Re: Emitter settings don't matter? What?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=124430#Post124430</link>
			<description>
			<![CDATA[<b>Posted by</b> grant_PD:<br />
			I'm no photographer, but I don't know of a way to set the exposure.  Maybe with ambient lighting?  ]]>
			</description>
			<pubDate>Fri, 29 May 2009 13:46:31 EDT</pubDate>
		</item>
		<item>
			<title>Re: 3D axis lines</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=124379#Post124379</link>
			<description>
			<![CDATA[<b>Posted by</b> mr. iagea:<br />
			good stuff.
thanks, mike!
]]>
			</description>
			<pubDate>Thu, 28 May 2009 13:27:03 EDT</pubDate>
		</item>
		<item>
			<title>Re: Solar animations</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=124179#Post124179</link>
			<description>
			<![CDATA[<b>Posted by</b> CipesDesign:<br />
			1) Make sure that there is no (active/on) SUN in the file prior to running the command (if there is it will create an erroneous static shadow).

2) Make sure the file is rendered in Final Quality RW's prior to invoking the command.

3) In the Solar Animation dialog, make sure that the Lat/Long is set correctly, that the date is correct, and that the Page North is correct..

3) For faster results change the &quot;minutes per daylight frame&quot; setting to something reasonable, like 30 minutes per frame. You can always increase it later if you need more accuracy. (Remember that each frame must render -- it's sort of like a giant digital flip-book).

Let us know if that helps.]]>
			</description>
			<pubDate>Fri, 22 May 2009 18:41:12 EDT</pubDate>
		</item>
		<item>
			<title>Re: Final Quality Render Works not working</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=124133#Post124133</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			For those who have not yet found this, it should be helpful here.
There is a VW dwg in this link below with more acourate bodies.
Enjoy

http://techboard.vectorworks.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Main=24810&amp;Number=117339#Post117339

]]>
			</description>
			<pubDate>Fri, 22 May 2009 02:48:52 EDT</pubDate>
		</item>
		<item>
			<title>Re: Out of Memory</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=124071#Post124071</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			Thank you for clearing that up Ian]]>
			</description>
			<pubDate>Thu, 21 May 2009 05:42:07 EDT</pubDate>
		</item>
		<item>
			<title>Re: 2008 referenced layout sheet vp dissappear in sheet vp</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=123764#Post123764</link>
			<description>
			<![CDATA[<b>Posted by</b> Erich Lutz:<br />
			I have several buildings referenced from separate drawings into one layout drawing.  made copies of some of the layout vp;s into several positions on site

Then i created a sheetlayer to show larger scale parts of this layout drawing.

But now suddenly some of the buildings dissappear from the final layout.

Have checked classes and layer settings everywhere...

Any ideas.

driving me crazy - deadline looming.

btw i have recreated a similar viewport to the same sheet layer and then 4 of the 8 buildings reappeared on the original vp as well as on the new one, but not all of them...

Erich]]>
			</description>
			<pubDate>Sun, 17 May 2009 06:05:14 EDT</pubDate>
		</item>
		<item>
			<title>Re: Wire frame showing in rendered drawing</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=123485#Post123485</link>
			<description>
			<![CDATA[<b>Posted by</b> kriegs:<br />
			I don't have the original file showing the lines anymore...I turned the plugin into a group. ]]>
			</description>
			<pubDate>Tue, 12 May 2009 09:16:44 EDT</pubDate>
		</item>
		<item>
			<title>Re: Rendering speeds with faster computer</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=123237#Post123237</link>
			<description>
			<![CDATA[<b>Posted by</b> monkey:<br />
			oooooooooooo, astronomer friends!!!!! ]]>
			</description>
			<pubDate>Thu, 07 May 2009 12:08:55 EDT</pubDate>
		</item>
		<item>
			<title>Re: Textures not Mapping correctly</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=123108#Post123108</link>
			<description>
			<![CDATA[<b>Posted by</b> Pat Stanford:<br />
			I too have had problems with the Overall not working as expected. But if you set the overall texture and then click the Revert to Overall button all of the parts will take the texture you have set for overall.


]]>
			</description>
			<pubDate>Tue, 05 May 2009 13:01:10 EDT</pubDate>
		</item>
		<item>
			<title>Re: Do not have render options - please help</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=123045#Post123045</link>
			<description>
			<![CDATA[<b>Posted by</b> BrendanFella:<br />
			[quote=CipesDesign]Could you please post your OS and VW's Version info? These might provide helpful clues. [/quote]

I think what Peter means is to put this info in yur signature block.
This will save you typing it in every time and it will also be on every post automatically.]]>
			</description>
			<pubDate>Mon, 04 May 2009 13:28:51 EDT</pubDate>
		</item>
		<item>
			<title>Re: reflecting clouds</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=122918#Post122918</link>
			<description>
			<![CDATA[<b>Posted by</b> Shaun:<br />
			Best way of achieving this is through HDRI backgrounds. Search this forum for more info &amp; examples of HDRI.

]]>
			</description>
			<pubDate>Thu, 30 Apr 2009 20:15:25 EDT</pubDate>
		</item>
		<item>
			<title>Re: properly orienting wood textures</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=122912#Post122912</link>
			<description>
			<![CDATA[<b>Posted by</b> archturn:<br />
			Thanks all for your help.]]>
			</description>
			<pubDate>Thu, 30 Apr 2009 17:47:02 EDT</pubDate>
		</item>
		<item>
			<title>Re: Batch Rendering...questions</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=122335#Post122335</link>
			<description>
			<![CDATA[<b>Posted by</b> grant_PD:<br />
			I've posted it as well as some other thoughts about batch rendering to the wishlist.  Lots of reads but not a lot of support.  Doesn't seem like so many people are interested in rendering these days.  ]]>
			</description>
			<pubDate>Sun, 19 Apr 2009 13:56:37 EDT</pubDate>
		</item>
		<item>
			<title>Re: How to change colors of symbol entities?</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=121772#Post121772</link>
			<description>
			<![CDATA[<b>Posted by</b> embarc:<br />
			Thanks!

Technique worked like a charm. I appreciate your help.]]>
			</description>
			<pubDate>Fri, 10 Apr 2009 22:06:52 EDT</pubDate>
		</item>
		<item>
			<title>Re: Direction of brick pattern (standard from built-in Resources)</title>
			<link>http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&amp;Number=121541#Post121541</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			embarc

Glad I could help you out there.
I was once just like you and the guys on here helped me out with my situation.

Regards]]>
			</description>
			<pubDate>Wed, 08 Apr 2009 08:17:43 EDT</pubDate>
		</item>
	</channel>
</rss>